Tuesday, December 4th, 2012
We’ve teamed up with The iMums to sponsor an iPad Mini Giveaway!
Check out this prize package, worth over $400:
- A new Apple iPad mini 16GB WiFi;
- A Cygnett Workmate shock-absorbing iPad mini case;
- A huge collection of apps to kickstart your iTunes library!
The contest ends on December 24th, so enter now to win! Details:
Thursday, October 25th, 2012
Grandpa’s Workshop is now available for download! After we released our hit kids’ game Grandma’s Garden in April, our most popular customer feedback was “We want more!” So, we’ve been hard at work developing this new title for the preschool-kindergarten audience! Your young ones will love the 8 action-packed mini-games, videos of real tools in action, silly tool characters, and the dancing high-fiving Grandpa in our newest title.
Enjoy the game!
Friday, July 13th, 2012
Here are some behind-the-scenes numbers for our popular educational kids’ game, Grandma’s Garden. We’ve shared these numbers in hopes that other developers in our community will use the data to better understand the iOS market place, especially in the niche area of educational kids’ games. Thanks! fairlady
Friday, July 13th, 2012
Our popular universal iOS kid’s game, Grandma’s Garden, will soon be available on Android devices! Fairlady Media has partnered with Noodlecake to develop and deliver this app for Android users this summer. Grandma’s Garden is next in the lineup of fantastic apps being delivered via Noodlecake’s Game A Week Project.
In Grandma’s Garden, a dancing Granny and her whacky veggies help kids learn preschool and kindergarten skills in 6 fun mini-games. The game has enjoyed great success in the iOS market. In the three months since its appearance on the App Store on April 1, 2012, it has been in the top of the charts in most English-speaking countries in the Educational Games category. It has been featured by Apple in “New and Noteworthy”, “What’s Hot”, and “Fun Learning”.
The scheduled release date for Grandma’s Garden on Android is Thursday, July 19th.
Tuesday, May 1st, 2012
Tuesday, April 17th, 2012
We’re nearing the launch of our newest title, Pocket Poet for iPhone!
Pocket Poet will be live on the App Store on May 1st, just in time for you all to send super spiffy poems to your Moms for Mother’s Day!
Check out our brand new YouTube trailer and screenshots! We hope you’re as excited about this as we are!!
More info coming soon on Twitter and our Facebook page, stay tuned!
Sunday, April 1st, 2012
In celebration of the release of our newest game for kids, Grandma’s Garden, we’re setting all of our other kids’ games to FREE for a limited time! So, if you have youngsters, make sure you pick up a copy of each of these popular educational games for kids:
We hope your children enjoy these games!
Sunday, April 1st, 2012
Today Grandma’s Garden (universal iOS game for kids) went live on the App Store.
THE BASIC PREMISE:
A charming dancing Granny and her whacky veggies teach preschool and kindergarten skills in 5 mini-games. Educational content: shapes, colors, letters, counting, and memory.
WHAT MAKES THIS GAME SPECIAL:
Kids will experience the kind of love, positive words, and funny gifts that only a loving Grandma can provide! Kids hear “You’re so SMART!”, “You’re good at this!”, “You make me wanna dance!”, and many other positive words. They pick toys, candy, and “grandmotherly things” (e.g. lipstick, perfume, money) from her purse. In one scene, kids actually touchGrandma’s cheek to give her a kiss! This game is PURE and SWEET.
Monday, February 6th, 2012
We’ve just completed development on our newest iOS game for children, Grandma’s Garden! Now that the months of development are complete, I thought I’d post a few comments reflecting on what we’d like to accomplish with this game.
As a parent, I wanted to create a game that would engage and delight young children, while including rich educational content. I also wanted to select a theme that would generate positive emotions and atmosphere (e.g. love, positive words, fun in the outdoors), rather than the negative emotions and atmosphere (e.g. aggression, time pressure, inanimate objects) so-often-seen in games. My own children have enjoyed playing iOS games that include: 1) a variety of mini-games, 2) fun/charming characters, and 3) occasional unexpected events/rewards. On the other hand, they’ve been disappointed by games (often featuring a well-known licensed character) that have little depth or variety, include over-used features that have lost their newness (e.g. freehand coloring), or don’t stretch them either cognitively or emotionally. They don’t “connect” or “engage” with these characters or games.
Our goal for Grandma’s Garden has been to create a charming, lovable character who can guide children through learning activities in her garden. In the game, Grandma offers children LOTS of positive feedback (“You’re so smart!” “Excellent!” “Wonderful!, “You’re good at this!”, etc.) as they progress through each of the five mini-games. She also dances and claps and offers opportunities for children to select a prize from her bag and even to give her a kiss on the cheek. We hope that children will connect with Grandma and enjoy her warm charm while they learn letters, vegetable names, counting, colors, and shapes.
Grandma’s Garden has been submitted to the App Store and will be available soon! In the meantime, be sure to check out the game’s website, where you can get a sneak peak at features, a game trailer, and screenshots.
Wednesday, August 31st, 2011
August 29, 2011. Fairlady Media co-founders Connie and James Bossert were invited to demo Bust-A-Marble (for iPhone and iPad) at Monday night’s Raleigh Game On event. The event was held at The Hive above the Busy Bee in downtown Raleigh.
Raleigh Game On was a local event in which indie game developers united to show off their latest and greatest games. The local gaming community was invited to come check out the games, play them and decide who was the best in show. A variety of game platforms were represented, including PC, iOS, Android, WP7, Web, and Flash.
The list of indie developers and their games included:
Mighty Rabbit Studios – “Saturday Morning RPG” – Nostalgic Role Playing
Lab Rats Studio – “Muse” – Thriller (3rd person) Shooter
Lunar Workshop – “Digitanks” – Strategic Futuristic Tank War Sim
Galeforce Logic – “Atmospheric” – Ambient Music Experience
Spark Plug Games – “Aya Go” – Classic Board Game, “Codename: Taco” New Game Demo
Nakai Entertainment – “Ninja Hamster Rescue” – Cute Action
Fairlady Media – “Bust-A-Marble” – Color Match Puzzle
Raison d Etre Games – “Felix Lost in Time” – Physics Puzzle
Pangolin Games – “Annabelle” Puzzle Action Platformer
We Fiends – “Sushi Boy Thunder” Arcade Action Shooter
Bust-A-Marble was a big hit with the gamers at the event. Comments included “Wow, this is SO addictive!”, “I wish I had an iPhone!”, “Hang on, let me go get my girlfriend because she’s gonna love this game!”, and “Sorry I’m taking so long, I want to get a higher score!”
The winner of the show (by gamer votes) would walk away with the Ben G Russell Raleigh Game On trophy Cup. They will then be invited back to the next event to defend it against the other groups that will certainly have improved their games by then. After a very close vote, Bust-A-Marble came in second next to “Sushi Boy Thunder” by We Fiends. It was a great competition, and we’ll be ready to challenge the winners for the trophy next time!
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