Posts Tagged ‘iPod’
« Older Entries | Newer Entries »Spazzle Gold is Climbing the Charts!
Sunday, May 2nd, 2010
Our newest game, Spazzle Gold, is climbing the charts today after we had it featured on Free App A Day today. Spazzle Gold is a complete rewrite of our original smash-hit Spazzle and also includes some of the best-loved features from Spazzle II. On release last week, we offered Spazzle Gold as a paid game, [...]
The Results Are In: Mobclix Came Out Ahead, BUT…
Friday, March 5th, 2010
Back in December, I posted an article entitled “Mobclix vs. Admob: Who Will Win Our Business?”. During that time, we were participating in a Challenge in which Mobclix asked developers (who were already using Admob to advertise within their games) to re-route 50% of their advertisement traffic through Mobclix. If Mobclix did not yield higher [...]
Congrats to our new interns!
Friday, February 26th, 2010
Congratulations to David and Gabi, our two new interns! Both have strong programming and gaming backgrounds and will be learning all about the business of game development for iPhone / iPod Touch. Over the next 3 months, they’ll be developing a new game under our guidance and training. Hopefully this will provide great opportunities for [...]
OpenFeint Features Spazzle II as Free Game of the Day
Friday, January 22nd, 2010
The new OpenFeint standalone app, which is currently featured in What’s Hot on the App Store, is now featuring Spazzle II as the Free Game of the Day. As you may know, OpenFeint is a social gaming network. It allows a global community of gamers to compare scores and game achievements and see what everyone [...]
Buying your way into the App Store’s Top 25
Friday, January 8th, 2010
Is it possible? Yup. Read on! I’m the lead developer for Fairlady Media, Inc where we’ve developed 10 games (and counting) with over a million downloads. The projections that follow are based on our experiences with advertising games for the iPhone and ipod Touch on Apple’s App Store. More than 125,000 developers are registered to [...]
Admob vs. Mobclix: Who will win our business?
Saturday, December 5th, 2009
Three of Fairlady Media’s iPhone games are free to customers (Spazzle Free, Spazzle II Free, and Puzzle Sleuth Free). In these games, we use in-app advertisements as a source of revenue from the game. The majority of our advertisements have been managed by Admob. That is, until we heard about the Mobclix Challenge. Mobclix is [...]
Spazzle's Count Up to a MILLION Downloads!
Monday, November 23rd, 2009
Our classic critter-whacking game, Spazzle!, is close to reaching 1 MILLION DOWNLOADS! To date, we’ve had over 982,000 customers download this popular fast-paced game… To celebrate, we’ll be releasing 3 all-new levels with a new bonus item! Look for it soon on the App Store! That’ll be 15 levels total! Help us reach a MILLION! [...]
How an iPhone game can make a small difference…
Tuesday, October 13th, 2009
Recently I received an email that contained a touching story about how one of our iPhone games, Spazzle!, has made a small difference in the lives of some folks who need regular physical therapy. With her permission, I am sharing the story with you. She wrote: “So thought you would be interested to hear this [...]
Whizzit Words iPhone game for kids 3-6 is now out!
Wednesday, September 30th, 2009
Right on the heels of the successful launch of Whizzit Counting (a counting game for preschoolers), Fairlady Media is proud to announce release of a new game for the kiddies: Whizzit Words! Game Description: What’s missing in the picture? Let’s find out! Touch the letters to spell a word and the missing item will magically appear! Don’t worry, [...]
Spazzle II now features OpenFeint! Here's why that's GREAT…
Thursday, September 3rd, 2009
The first release of Spazzle II: Disco Blitz included local and global high scores as well as various achievements. That was great for seeing where your alien-zapping skills stood in the global community, as well as seeing how well you stacked up against your friends. But we wanted to offer more… What is OpenFeint? OpenFeint [...]
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